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Maker Sprints are a core feature of our approach to Maker-Based Instruction. They are maker-based lessons in which students learn a new technical proficiency that teachers can connect to content. We believe that in order to develop that proficiency, students must be given technical instruction and then be asked to leverage their new technical skill to solve an authentic problem. Maker Sprints accomplish this in three successive modes: Exploration, Skill-Build, and Challenge. 

In the Exploration mode, students encounter a new tool or material, explore what they can do with it, and connect it to their prior knowledge. In the Skill-Build mode, students receive instruction on a specific technical skill. In the Challenge mode, they apply their new skill to a specific project.

Each Maker Sprint addresses affective, skill, and cognitive objectives. Its cognitive objectives are mapped to the Texas Essential Knowledge & Skills (TEKS) standards for its grade level.

Each Maker Sprint includes safety considerations, objectives, and the goals, tools, materials, time requirements, process, and potential stuck spots for each stage of the sprint. Each one also includes all necessary handouts.

We designed Maker Sprints so that they can be implemented back-to-back to help students develop more complicated technical skills and undertake complex projects, such as making a movie. These collections of related Maker Sprints are called Maker Sprint Cycles. The Maker Sprint Cycle Resources help teachers map the Maker Sprints that lead into the bigger project.

The Maker Sprint materials are free to use under a Creative Commons License (Attribution + Noncommercial + ShareAlike).


Explore below to find our Maker Sprint Cycle lesson plans designed to teach students the tools they need to solve complex challenges.

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